Bibliography and useful links

Books

Bulenca, P. & Egger, R. 2015. Gamification in Tourism: Designing Memorable Experiences. BoD, Norderstedt. (http://www.gamification-in-tourism.com)

Gamification: Using game elements in serious contexts. 2017. Editors: Stieglitz S., Lattemann Ch., Robra-Bissantz S., Zarnekow R. & Brockmann T. Springer. (https://www.springer.com/gp/book/9783319455556)

Goethe, Ole. 2019. Gamification Mindset. Human-Computer Interaction Series. Springer. (https://www.springer.com/gp/book/9783030110772)

Hamari J., Koivisto J. & Sarsa H. 2014. “Does Gamification Work? — A Literature Review of Empirical Studies on Gamification”. 47th Hawaii International Conference on System Science 2014. https://www.researchgate.net/publication/256743509_Does_Gamification_Work_-_A_Literature_Review_of_Empirical_Studies_on_Gamification

Huizinga, Johan. 1949. Homo Ludens: A Study of the Play Element in Culture. London: Routledge & Kegan Paul Ltd.

Mixed Reality and Gamification for Cultural Heritage. 2017. Editors: Ioannides M., Magnenat-Thalmann N., Papagiannakis G. Springer. (https://www.springer.com/gp/book/9783319496061)

Salen, Katie & Zimmerman, Eric. 2001. Rule of Play: Game design fundamentals. MIT Press. https://gamifique.files.wordpress.com/2011/11/1-rules-of-play-game-design-fundamentals.pdf

Articles & websites

Anderson E.F., McLoughlin L., Liarokapis F., Peters C., Petridis P., de Freitas S. 2010. “Developing Serious Games for Cultural Heritage: A State-of-the-Art Review”. Virtual Reality 14(4). http://dx.doi.org/10.1007/s10055-010-0177-3

Champion, Erik. 2016. “Entertaining the similarities and distictions between serious games and virtual heritage projects”. Entertainment Computing 14:67-74. https://www.sciencedirect.com/science/article/pii/S1875952115000324?via%3Dihub

De Freitas, Sara. 2013. “What can gamification add to cultural heritage?”. https://www.digitalmeetsculture.net/wp-content/uploads/2013/07/Sara_de_Freitas_What-can-Gamification-add-to-cultural-heritage.pdf

“Gamification and dopamine: why games motivate us”. 2019, July. Playmotiv. https://playmotiv.com/en/gamification-and-dopamine-why-games-motivate-us/

“Gaming and gamification in tourism”. 2014. Digital Tourism Think Tank. https://thinkdigital.travel/wp-content/uploads/2014/05/Gamification-in-Tourism-Best-Practice.pdf. 

“Game framework – Planning & building a gamified solution”. 2014. Gamified UK – Thoughts on gamification and more. https://www.gamified.uk/2014/05/07/game-design-process-framework/

Grip, Thomas. 2013, August. “5 Core elements of interactive storytelling”. https://www.gamasutra.com/blogs/ThomasGrip/20130819/198596/5_Core_Elements_Of_Interactive_Storytelling.php

“How to gamify the visitors experience?”. 2019, July. Digital Tourism Think Tank. https://www.thinkdigital.travel/opinion/how-to-gamify-the-visitor-experience/

Key, James. 2018, October. “Travel trends for 2019: augmented attractions”Lonely Planet. https://www.lonelyplanet.com/travel-tips-and-articles/travel-trends-for-2019-augmented-attractions/40625c8c-8a11-5710-a052-1479d27547b1

Lee, Byeong Cheol. 2019. “The Effect of Gamification on Psychological and Behavioral Outcomes: Implications for Cruise Tourism Destinations”. Sustainability 11. https://www.researchgate.net/publication/333439664_The_Effect_of_Gamification_on_Psychological_and_Behavioral_Outcomes_Implications_for_Cruise_Tourism_Destinations

Marczewski, Andrzej. 2018. “Narratives and storytelling in gamification”. https://www.slideshare.net/daverage/narratives-and-story-telling-in-gamification

Maunder, Justine. 2017, January. “Gamifying Museums Pt 1. – How Minecraft is Taking Visitor Engagement to the Next Level”. blooloop – networking the attractions business. https://blooloop.com/features/minecraft-gamifying-museums/

Maunder, Justine. 2017, January. “Gamifying Museums Pt 2. – Aardman and The American Museum of Natural History on the Dos and Don’ts”. blooloop – networking the attractions business. https://blooloop.com/features/gamification-museums-aardman-amnh/

Origlia A., Chiacchio M.L., Di Mauro D. & Cutugno F. 2016, November.  “Why so Serious? Raising Curiosity Towards Cultural Heritage with Playful Games”. https://www.researchgate.net/publication/317225458_Why_so_serious_Raising_curiosity_for_cultural_heritage_with_playful_games

Papathanasiou-Zuhrt D., Weiss-Ibanez, Daniel-Fernando W.I. & Di Russo, A. 2017. “The Gamification of Heritage in the Unesco Enlisted Medieval Town of Rhodes”. GamiFIN Conference 2017, Pori, Finland, May 9-10, 2017. http://ceur-ws.org/Vol-1857/gamifin17_p9.pdf

Principles of Seville: International Principles of Virtual Archaeology. 2017. http://sevilleprinciples.com

Rodley, Ed. 2014. “The Virtues of Promiscuity or Why giving it away is the future.” CODE | WORDS Technology and Theory in Museum. Edinburgh, MuseumsEtc. https://medium.com/code-words-technology-and-theory-in-the-museum/the-virtues-of-promiscuity-cb89342ca038

Rodley, Ed. 2018, February. “Playing with cultural heritage” Thinking About Musuems. https://thinkingaboutmuseums.com/2018/02/24/playing-with-cultural-heritage-references/

Rodley, Ed. 2018, March. “Playing with the past, part one: How play relates to cultural heritage”. Thinking About Musuems. https://thinkingaboutmuseums.com/2018/03/09/peeling-the-onion-part-four-how-play-relates-to-cultural-heritage/

Rodley, Ed. 2018, March. “Playing with the past, part two: Magic circles and interaction alibis”. Thinking About Musuems. https://thinkingaboutmuseums.com/2018/03/12/playing-with-the-past-part-two-magic-circles-and-interaction-alibis/

Rodley, Ed. 2018, March. “Playing with the past, part three: the challenges of working across industries”. Thinking About Musuems. https://thinkingaboutmuseums.com/2018/03/13/playing-with-the-past-part-three-the-challenges-of-working-across-industries/

The London Charter for the Computer-Based Visualisation of Cultural Heritage (2.1). 2009. www.londoncharter.org

Videos

“Gamification – 1. Introduction”. 2014. https://www.youtube.com/watch?v=-N-jMSymzBM&fbclid=IwAR1mGOxkfSTj2z43BWiu5PUgFsVJpluYmGwRqHYkK9x9sL8iVPuBbCZbW4E

Kenderdine, Sarah. 2014, April. “How will museums of the future look?”. TEDx Talks. https://www.youtube.com/watch?v=VXhtwFCA_Kc&t=7s

Koljonen, Johanna. 2014, March. “Introducting alibis for interaction: Experience design basics”. Alibis for interaction: Nordic Masterclass for designers of experience. Oct 24-25 2013, Landskrona, Sweden. https://www.youtube.com/watch?v=xe9OWbxd0qg

Koljonen, Johanna. 2015, November. “Introduction to narrative experience design”. Alibis for interaction: Nordic Masterclass for designers of experience. Oct 22-23 2015, Landskrona, Sweden. https://www.youtube.com/watch?v=yXjEHDBjrXE

Koljonen, Johanna. 2015, November. “Alibi design: Some next-level sh*t”. Alibis for interaction: Nordic Masterclass for designers of experience. Oct 22-23 2015, Landskrona, Sweden. https://www.youtube.com/watch?v=0kTSPOo5kBE

Liestøl, Gunnar. 2019, July. “Old Narva – A Photo Positioning Puzzle (Sitsim DEMO VI)”. https://www.youtube.com/watch?v=t7uZ8FbqH3g

Zicherman, Gabe. 2014, February. “The future of creativity and innovation is gamification”. TEDx Talks. https://www.youtube.com/watch?v=ZZvRw71Slew