Connected Culture and Natural Heritage in a Northern Environment
Skúli Björn Gunnarsson, managing director of Gunnar Gunnarsson Institute in Iceland, has more then two decades of experience in managing a cultural centre and leading cultural projects. Writing this handbook was a part of the CINE-project which explored gaming and gamification as a creative way of disseminating cultural heritage. This handbook is partly based on lectures from the course Gamification and cultural heritage which is part of Applied Studies in Culture and Communication at the University of Iceland. That course was developed by the author and is an impact of the CINE-project and a collaboration between the Gunnar Gunnarsson Institute and the University of Iceland.
If you want to contact the author you can send email to firstname.lastname@example.org.
Project information & links
Connected Culture and Natural Heritage in a Northern Environment (CINE) is a collaborative digital heritage project between 9 partners and 10 associated partners from Norway, Iceland, Ireland, Northern Ireland and Scotland.
CINE aims to transform people’s experiences of outdoor heritage sites through technology, building on the idea of “museums without walls”. New digital interfaces such as augmented reality, virtual world technology, and easy to use apps will bring the past alive, it will allow us to visualise the effects of the changing environment on heritage sites, and help us to imagine possible futures.
CINE is responsible for development of content management toolkits – enabling curators, archivists, historians, individuals and communities to make innovative heritage projects to create unique on-site and off-site customer experiences in specific locations.
More broadly CINE will explore the social, economic and political role of heritage within our remote communities and develop best practice to shape relevant environmental policies.
Here are links to CINE on the web:
The project is funded by the Northern Periphery and Arctic Programme (ERDF).